I’ve been anxious to get my copy of Lacuna Part 1 (Second Attempt) The Creation of the Mystery and the Girl from Blue City from Memento Mori. I’d read some play examples and reviews that all said there was very little there to hold onto in terms of character, that players would often clutch at anything they got hold of simply because there was so little there. So this, of course, raised my antenna and got me curious about what that really meant.

Mystery Agent with Lacuna Device
Well it showed up today and and they’re right. Despite all the “experimental” nature of it, and the “unfinished setting”, as settings go, it’s extremely narrow. There is very little room for the GM to interject their own twists on the setting writ large. The Company is the Company. Mystery Agents are Mystery Agents. Heck you can’t even go Deep Blue until you get some depth of experience with a goodly number of games in. There’s lots of room to play inside those boundaries, but it’d be tough to jiggle with the framework and still say you’re playing Lacuna.
In terms of character, there’s three stats which expand to nine, maybe a talent or two, a heart rate, a rolled name and age and that’s about it. No extensive skill lists, no weapons lists at all, no modifiers, nothing. So how, I found myself wondering, do you put hooks on that? How do you make a real character out of that? Then I realized, the same way you do with any character: by who they are, not what they know.
Defining a character by skills and a sheet isn’t making a character, and gives no hooks at all to the GM to work with. In Lacuna in particular, they try and do it with their mentors and the hints of things that are wrong with them and the company, but that’s too large for me. That’s X-Files conspiracy large. And it’s pretty much the same impact on every character in the game. I like my characters to have something closer to home, something that defines and drives the character. So I came up with some “personal” hooks.
I started with “what if the character is related to one of the mentors, unbeknown to the Company”? Then I went a step further with it. What if the character is related to another Agent, but they don’t know who? This mystery agent was able to track his missing sister to the Company. He knows she joined, but has no idea who she is, since you take a generic ‘agent name’ and must by Company rules use only that name. His goal, now that he’s an agent, is to find his sister for some reason. Something family related maybe. Will he run into her in one of the unisex bathrooms? Meet her on a mission? Maybe she’s made it to the Black levels already. Will she end up being a Hostile Personality he’ll need to Lacuna on a mission sometime? It’s now up to the GM (Control) to weave that aspect into this and any future games with this agent. Drop hints, give clues, and it’d be a great way to start generating static! And I had all this within an hour of opening the envelope the game came in. I’m looking forward to getting a bit more time to think on it even further.
So I start the Lacuna character creation process. I start by rolling a name. I get “Tiller”. Then I need to assign his abilities. I decide that he’ll be a fairly even character, not exceptional in any one area except where his talent lies, so it’s threes across the board. For his talent I’ll take “Investigation”, since this is all driven by his desire to find his younger sister, and obviously if he was able to track her this far so he knows what he’s doing. I roll for his mentor, and get Agent Baxter, the former Deep Blue agent who got caught in scandal. From her he gets Meditation and access to the Cover tree.
Then we roll for age, select sex based on the player, and that gives us his heartrates. And that’s it, as far as the sheet’s concerned, we’re done. Here’s the character sheet:
Agent Tiller
Security: Blue Clearance
Force 3d
Instinct 3d – talent for investigation
Access 3d
Techniques
Meditation
Medical Data
Sex: Male
Age: 28
Resting BPM: 70
Target BPM: 98-146
Max BPM: 192
But really, that’s only a part of the character. Now I write up a separate sheet with all the character details I’ve come up with, and that really fills in the character.
Agent Tiller is really Robert Jackson, a country boy who left reluctantly to go find his little sister Laura after a family tragedy necessitated it. Laura had left years earlier under a cloud, barely out of her teens and the family lost all track of her. Jackson was able to track her to the Nasrudin Institute (“the Company”) where the trail went cold. Eventually he learned that she’d become a Mystery Agent, the pseudo-official operatives of the Company who use their talents in the dreamlands of Blue City. Intregued and determined more than ever to find her, Jackson joined the institude as well, and has graduated to be a Mystery Agent himself. There’s still no sign of his sister, and he’s cautious about asking too many questions, for fear of being dumped before he even begins. In Blue City, however, many more things are possible…