Just some wrapup notes for the top Secret mission…
The game still works. It was still a lot of fun despite it’s Cold War roots being in long out of date. I have yet to revisit the original mission that came with the boxed set, which was extremely Cold War in it’s setting, but it could always be run as a retro piece.
The biggest thing I find the system is missing is a trait or ability for spotting hidden things. There’s no “make a perception roll”, because there is no perception trait. That was a big failing for it even in 1980 because half of the spy game is seeing things others miss. I guess it’s intended more as a player perception rather than character perception, up to the player to ask “is he sweating unduely?” rather than does the character spot it.
Top Secret has a strange history of intersecting with the reality of espionage and terrorism. When the original game was being playtested, notes on TSR letterhead were found about a kidnap plot, and the FBI was alerted. They visited the company’s offices to investigate! The module I played, TS-003, had the cruise ship MS Corona highjacked by terrorists in 1982. The deck plans for the ship in the game are based on the MS Achille Lauro, a ship that really was highjacked by terrorists in 1985!
As for the scenario in the module, I think it still works well. It’s a tense and challenging game, and I’d love to run it with players sometime, especially in the “tournament” fashion for which it was designed. For the modern day, however, I think I’d move it to the Carribbean and have the target city as Miami. And to add tension, I’d have a limit that once the ship crosses the 50 mile limit, the US Navy will sink her with torpedos unless agents have sent the all clear. Just a little something to up the tesnion for them. And as for the doctor with his Aqua Staph jars, I’d say he boarded in Miami and was intending to jump ship once they reached made a port call at the right banana republic.
I’ll happily pull this game out again in the future. I’d forgotten how much fun it can be. There’s a small community of fans out there still playing and still enjoying this long out of print game. The one thing to remember though, is that this isn’t (despite all the packaging) a James Bond type game. It’s far to “gritty” or “realistic” for that. It’s very straightforward in it’s presentation, not cinematic at all.
But like I said…fun and I’ll definately play it again.

