Archive for February, 2013

The Morrow Project

Posted: February 26, 2013 in RPG
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The Morrow ProjectI follow the discussions on the Morrow Project Yahoo! group with interest, there are some very knowledgeable people on that list.  The discussions can be fascinating, ranging from where would be the best place to hole up after a disaster, to the survivability of malls being assaulted by zombies.  One of the most regular long term and deeply heartfelt topics on the list, however, is with regards to outfitting Morrow Project team members.  What type of sidearms, what long arms, what anti-tank weapons, what all terrain vehicles, what kind of armour and air support…as I say, it’s a regular discussion topic.

For those who don’t know MP, it’s a venerable title, published first back in the heart of the cold war, a modern post-apocalyptic game during the time when RPGs were wargames with characters grown out of them.  The first edition had characters who were a bundle of stats and nothing more (much like the Original D&D).  What it did have (in spades) is gun porn.

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Science City, part 2

Posted: February 21, 2013 in RPG
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Menaced with a raygunI’m developing Science City as an alternative setting for Spirit of the Century.  It’s more sci-fi (or is that syfy?) than Pulp, with a goodly mix of tubepunk thrown in just for fun.  I like that feeling of technology and electronics that I find missing from steampunk stuff, and you can never go wrong with ray guns.

Characters can be drawn from the setting, but Science City is it’s own world, in a way.  There is reference to the nation, to a Federal government, but it doesn’t much play an explicit part in the story, unless something brings them to SC for action.  The city is the centre of its own universe, maybe it always has been, or maybe it was a result of the accident at the school, or maybe it just became that one morning in August.

More notes from Science City.

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Science City

Posted: February 20, 2013 in RPG
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It is three years, post-war. While the war-zone recovers, all is speeding into the future here in Science City.  Blooming in the heart of a harsh desert, SC as it’s known, is the city of tomorrow, existing today.  Wide streets lead to neighbourhoods, parks and industry.  The schooling is second to none in the world. But with great developments, there comes great risk.  There are others who envy and fear all that Science City stands for, those that would reject progress, and push things back to the dark ages.  And worse, there are the spies and traitors who would steal SC’s great developments for their own and then use it to ruin the world that SC would build.

Come see the amazing things on offer:

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