Dust – The Camp

Posted: September 12, 2013 in RPG, Scenario
Tags: , , ,

The Breaker's Camp

The Breaker’s Camp

Following on from the last post, the next encounter area is a breaker’s camp. It might lie some distance away from the town, or it might be just past the gate, I haven’t really decided yet.

The camp lies in a clearing surrounded by stunted trees and scrap. To the far side of the camp is the remains of an old Jedi starfighter, rusting and broken, the canopy long gone leaving the elements to devour the technology inside. Most of the camp is made up of tents, with a few ramshackle buildings made up of left over scrap. The one to the top of the camp looks almost to be built into the side of a scrap pile! There are a couple of more substantial buildings, mostly used to house the more valuable finds while scavenging.

The goal here is to get into camp and find the one who knows where the Guiding Councillor is and how to get there. While poking around the camp looking for “Old Feya” I think it would be an opportune time to have a rival scavenger group show up and make a play for the bits that might be found in the more solid structures. I’ll have to give some thought as to what that might actually be.

Somewhere in there they’ll find Feya who will either lead them or direct them to the next stop along the trail to discovering Corvare.

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