Archive for the ‘Tools’ Category

Dust – The Camp

Posted: September 12, 2013 in RPG, Scenario
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The Breaker's Camp

The Breaker’s Camp

Following on from the last post, the next encounter area is a breaker’s camp. It might lie some distance away from the town, or it might be just past the gate, I haven’t really decided yet.

The camp lies in a clearing surrounded by stunted trees and scrap. To the far side of the camp is the remains of an old Jedi starfighter, rusting and broken, the canopy long gone leaving the elements to devour the technology inside. Most of the camp is made up of tents, with a few ramshackle buildings made up of left over scrap. The one to the top of the camp looks almost to be built into the side of a scrap pile! There are a couple of more substantial buildings, mostly used to house the more valuable finds while scavenging.

The goal here is to get into camp and find the one who knows where the Guiding Councillor is and how to get there. While poking around the camp looking for “Old Feya” I think it would be an opportune time to have a rival scavenger group show up and make a play for the bits that might be found in the more solid structures. I’ll have to give some thought as to what that might actually be.

Somewhere in there they’ll find Feya who will either lead them or direct them to the next stop along the trail to discovering Corvare.

Dust

Posted: September 9, 2013 in RPG, Scenario
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That’s what everyone who’d ever heard of the place called it. Oh sure, it had a real name, as part of a real system, but to anyone who knew about it, Dust was a much better name.

Dust Town

Dust Town

Originally it had been part of the Techno Union, back in the Old Republic days. But then with the rise of Palpatine the Union got folded into the Empire. And though it was now under new management, Dust remained, and kept doing what it had for centuries: a scrap heap and breaking yard for technology past it’s prime. But there’s something there, something valuable, something worth pawing through Republic’s graveyard for.

And that’s what the characters are there to find.

This is the first encounter for the scenario I’m coming up with for the boys to play with Fantasy Flight’s Edge of the Empire rules.
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The Gold Tower

Posted: January 14, 2011 in Horror, Modern, RPG, Tools
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Little Fears CoverThanks to the RPGNow new year’s sale, I was able to pick up Little Fears, The Nightmare Edition for only $11 ($10.95 Cdn).  I like the game and the way it looks and I was inspired with a setting for getting these kids together.  So welcome to the Gold Tower.

Welcome home…to the Gold Tower

The Gold Tower is a luxury condo in midtown where the kids and their families all live.  It’s built out of an old Victorian mansion, now with a multi-story building attached to the back of it and grown on top.  The Victorian was one of the original homes in the city and rather than tear it down, the Gold Group of companies decided to incorporate it in their new design for a 40 story luxury condominium.  The old house is now the lobby entryway primarily, but there is also a library, and a kids’ play room.  The building boasts a dining room/banquet hall which is rentable by residents for any special parties they may be throwing.  In addition a new wing has been built to house the pool/gym area, which is accessible off the lobby, past the library.

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I was flipping through my Call of Cthulhu rules the other day, while listening to “The Shadow Out of Tim” by the Darkest of the Hillside Thickets (highly recommended btw) when I was somehow struck by the idea of a sit-com idea, informed by HP’s writing.  Then after the first, came another…and another!  And, of course, my first thought was: how can I play this as an RPG??

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The Malling

Posted: November 14, 2009 in Horror, RPG, Scenario
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For Hallowe’en I gave myself a treat by picking up Postmortem Studio’s “Blood!” RPG in PDF format. For six bucks I figured there was no way to go wrong with a horror RPG taking it’s pedigree from movies like Halloween, Candyman, Friday the 13th and such. I mean what’s not to like about a game with pages and pages of critical hits for items like knitting needles and belt sanders?

This has totally inspired me and I was hit with a concept for a horror scenario…one I call “The Malling!”

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Killer Mythic tools (part 1)

Posted: October 15, 2009 in RPG, Tools
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I was inspired to put this here after E started up her game and was looking for some sources, so here are some darned useful links for Mythic games (and other games as well, but especially so with the random nature of Mythic).

Generators
http://watchout4snakes.com/creativitytools/RandomWord/RandomWordPlus.aspx – random part of speech including frequency

http://www.ypass.net/misc/dictionary/ – good for verb/noun combinations

http://toolserver.org/~hippietrail/randompage.fcgi?langname=English – random wiktionary

http://www.bartleby.com/81/ – Brewer’s Phrase and Fable

Names and such
http://www.fakenamegenerator.com/gen-male-us-us.php

http://www.seventhsanctum.com/index-bein.php

Tropes!
http://tvtropes.org/pmwiki/randomitem.php?p=

The online mythic play page
http://www.evilgenius.org.nz/blackmagic.html