Posts Tagged ‘Modern’

ElsewhereRecently  I finished reading American Elsewhere by Robert Jackson Bennett, and I can’t recommend the novel enough.  An excellent story, great characters, mysterious, amusing, humorous, and touching by turns.  Well written, and didn’t feel as long as perhaps 600+ pages should!

So why am I writing about this in a blog about RPGs?

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The Morrow Project

Posted: February 26, 2013 in RPG
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The Morrow ProjectI follow the discussions on the Morrow Project Yahoo! group with interest, there are some very knowledgeable people on that list.  The discussions can be fascinating, ranging from where would be the best place to hole up after a disaster, to the survivability of malls being assaulted by zombies.  One of the most regular long term and deeply heartfelt topics on the list, however, is with regards to outfitting Morrow Project team members.  What type of sidearms, what long arms, what anti-tank weapons, what all terrain vehicles, what kind of armour and air support…as I say, it’s a regular discussion topic.

For those who don’t know MP, it’s a venerable title, published first back in the heart of the cold war, a modern post-apocalyptic game during the time when RPGs were wargames with characters grown out of them.  The first edition had characters who were a bundle of stats and nothing more (much like the Original D&D).  What it did have (in spades) is gun porn.

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“Hoookay,” Mike said.  “That’s bizarre.”

The door opened and three people in their late teens filed in, lead by Sandy Rey, KROK’s intern.  “Say hello to our contest winners, and your guests for the night.”

In the lead was a goth girl, with too much eye makeup and too little skin tone.  Behind her was a shaggy musician, cheap red Fender guitar strapped to his back.  The last was a hauty-looking girl, with long black hair and an air of authority.

“Hey, everybody, welcome,” Frankie said.  “Drop your stuff, and grab a chair and headphones, we’re going live in a couple of minutes.  When we go to the first song set, I’ll show you where you’ll be spending the rest of your evening…”

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The opening episode of the Horror experiment using Blood and Fear Itself.

A blonde figure appears at the far end of the brightly lit, otherwise deserted hallway.  She’s in jeans, and patterned halter, and carrying something in her left hand.  As she gets closer it becomes clear that her shirt isn’t patterned, but rather blood splattered, along with her jeans and tattooed arms.  She takes a puff on a cigarette burned low in the fingers of her right hand, in her left she holds a bloody machete.

It’s the DJ, Frankie Shock.

Her hair is more wild than usual, her eyes haunted and hollow.  Blowing smoke she drops the butt on the tiled floor in the hallway and enters the makeshift booth she and Mike had put together earlier…

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The Gold Tower

Posted: January 14, 2011 in Horror, Modern, RPG, Tools
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Little Fears CoverThanks to the RPGNow new year’s sale, I was able to pick up Little Fears, The Nightmare Edition for only $11 ($10.95 Cdn).  I like the game and the way it looks and I was inspired with a setting for getting these kids together.  So welcome to the Gold Tower.

Welcome home…to the Gold Tower

The Gold Tower is a luxury condo in midtown where the kids and their families all live.  It’s built out of an old Victorian mansion, now with a multi-story building attached to the back of it and grown on top.  The Victorian was one of the original homes in the city and rather than tear it down, the Gold Group of companies decided to incorporate it in their new design for a 40 story luxury condominium.  The old house is now the lobby entryway primarily, but there is also a library, and a kids’ play room.  The building boasts a dining room/banquet hall which is rentable by residents for any special parties they may be throwing.  In addition a new wing has been built to house the pool/gym area, which is accessible off the lobby, past the library.

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With Royal Sanction - movie stillBack in London, Elisha was called to M’s office. She passed through the outer office, giving Moneypenny a quick hello before entering through the leather door airlock into the inner sanctum. Closing the doors behind her, she knew M would switch on the light above the door; the one that meant he was not to be disturbed.

Inside, M looked up from the folder he was reading as Elisha entered.

“Ah, 001, good.” He closed the file and pushed it aside. “Have a seat.”

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Maggie Q as 001This is a game played out with the old James Bond 007 rules from Victory Games.  I found my rulebook a while back and was inspired to try a game out with it.

The game starts with a random location and mission, as is usual for a good James Bond film.  The main character (heck, the only character) is Elisha Zheng, 001, a Hong Kong born model turned agent for Her Majesty’s Secret Service.  I see her as being played by Maggie Q maybe, or Cecilia Cheung, either one is good by me .

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