Posts Tagged ‘Setting’

ElsewhereRecently  I finished reading American Elsewhere by Robert Jackson Bennett, and I can’t recommend the novel enough.  An excellent story, great characters, mysterious, amusing, humorous, and touching by turns.  Well written, and didn’t feel as long as perhaps 600+ pages should!

So why am I writing about this in a blog about RPGs?

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Science City, part 2

Posted: February 21, 2013 in RPG
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Menaced with a raygunI’m developing Science City as an alternative setting for Spirit of the Century.  It’s more sci-fi (or is that syfy?) than Pulp, with a goodly mix of tubepunk thrown in just for fun.  I like that feeling of technology and electronics that I find missing from steampunk stuff, and you can never go wrong with ray guns.

Characters can be drawn from the setting, but Science City is it’s own world, in a way.  There is reference to the nation, to a Federal government, but it doesn’t much play an explicit part in the story, unless something brings them to SC for action.  The city is the centre of its own universe, maybe it always has been, or maybe it was a result of the accident at the school, or maybe it just became that one morning in August.

More notes from Science City.

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Science City

Posted: February 20, 2013 in RPG
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It is three years, post-war. While the war-zone recovers, all is speeding into the future here in Science City.  Blooming in the heart of a harsh desert, SC as it’s known, is the city of tomorrow, existing today.  Wide streets lead to neighbourhoods, parks and industry.  The schooling is second to none in the world. But with great developments, there comes great risk.  There are others who envy and fear all that Science City stands for, those that would reject progress, and push things back to the dark ages.  And worse, there are the spies and traitors who would steal SC’s great developments for their own and then use it to ruin the world that SC would build.

Come see the amazing things on offer:

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The Gold Tower

Posted: January 14, 2011 in Horror, Modern, RPG, Tools
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Little Fears CoverThanks to the RPGNow new year’s sale, I was able to pick up Little Fears, The Nightmare Edition for only $11 ($10.95 Cdn).  I like the game and the way it looks and I was inspired with a setting for getting these kids together.  So welcome to the Gold Tower.

Welcome home…to the Gold Tower

The Gold Tower is a luxury condo in midtown where the kids and their families all live.  It’s built out of an old Victorian mansion, now with a multi-story building attached to the back of it and grown on top.  The Victorian was one of the original homes in the city and rather than tear it down, the Gold Group of companies decided to incorporate it in their new design for a 40 story luxury condominium.  The old house is now the lobby entryway primarily, but there is also a library, and a kids’ play room.  The building boasts a dining room/banquet hall which is rentable by residents for any special parties they may be throwing.  In addition a new wing has been built to house the pool/gym area, which is accessible off the lobby, past the library.

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I was flipping through my Call of Cthulhu rules the other day, while listening to “The Shadow Out of Tim” by the Darkest of the Hillside Thickets (highly recommended btw) when I was somehow struck by the idea of a sit-com idea, informed by HP’s writing.  Then after the first, came another…and another!  And, of course, my first thought was: how can I play this as an RPG??

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There’s been a bunch of discussion lately on the Mythic forum, that started with All Flesh Must Be Eaten by Eden Studios, and expanded onto the Unisystem system.  This made me realize that I’d gotten a PDF a while back from Eden studios.  It’s CJ Carrella’s Witchcraft.  It’s a neat game!  Characters play modern day “gifted” or their associates, who hunt supernatural evil and look to prevent a coming supernatural apocalypse.

Of course this got me thinking…I’d written a short story a while back about a CSI type setup, but one that uses occult or supernatural means to do their “detecting”.  I started there and expanded on the concept, so that the team is more than just a detection lab, but rather a response team to take care of problems that are beyond the scope of the legal system.  Kind of a supernatural NCIS.

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I bought the FASA Star Trek rules in their boxed set form sometime after “Wrath of Khan” came out in 1982.  It wasn’t the most stellar set (ha! pun unintended) of rules, but it wasn’t bad.  The things I liked were some of the add ons for ship building and the merchants and traders expansion.  I always liked the idea of operating outside of the “traditional” Star Trek space, getting away from the Federation and doing things a bit different.

This is what eventually (decades later) lead me to the idea of the Federation Parcel Service.

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