Posts Tagged ‘Spy’

Following up on what Roberto had told her, Elisha left Rome and headed for her home town, Hong Kong.  It hadn’t been long since last she’d visited, and she still had both friends and relatives here.  Usually Elisha would take the time to visit but this time was business, she had work to do.

Before leaving Rome she’d put in a request for information on the banker, Donna Giaccone.  The money aspect of the case seemed to be growing in importance all the time.  If it was important enough to cost Roberto his life, it was very important indeed. Which made the banker all the more interesting to Elisha.  She received her response just before boarding the flight from Rome. (more…)

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With Royal Sanction - movie stillBack in London, Elisha was called to M’s office. She passed through the outer office, giving Moneypenny a quick hello before entering through the leather door airlock into the inner sanctum. Closing the doors behind her, she knew M would switch on the light above the door; the one that meant he was not to be disturbed.

Inside, M looked up from the folder he was reading as Elisha entered.

“Ah, 001, good.” He closed the file and pushed it aside. “Have a seat.”

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Maggie Q as 001This is a game played out with the old James Bond 007 rules from Victory Games.  I found my rulebook a while back and was inspired to try a game out with it.

The game starts with a random location and mission, as is usual for a good James Bond film.  The main character (heck, the only character) is Elisha Zheng, 001, a Hong Kong born model turned agent for Her Majesty’s Secret Service.  I see her as being played by Maggie Q maybe, or Cecilia Cheung, either one is good by me .

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So here I sit, a break finally in the chaos and insanity that has been life lately (don’t you hate when life gets in the way of gaming?), watching You Only Live Twice.  The classic Bond film is on in glorious HD and reminds me of the unfinished James Bond game I started last year.

The game was using the old Victory Games James Bond ruleset, which was produced under licence back in the 80’s.  It’s a neat set of rules that plays well and is quick and fun.  And one of the best things about it for me these days is that it’s intended to play with just a single character.  During character generation the power level of the characters is controlled by the “level” of the agent created.  Rookies need four or so to finish a mission, Agent level requires two or three, and 00 level needs just one, in proper James Bond fashion. (more…)

Top Secret, review

Posted: February 4, 2010 in Uncategorized
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Just some wrapup notes for the top Secret mission…

The game still works.  It was still a lot of fun despite it’s Cold War roots being in long out of date.  I have yet to revisit the original mission that came with the boxed set, which was extremely Cold War in it’s setting, but it could always be run as a retro piece.

The biggest thing I find the system is missing is a trait or ability for spotting hidden things.  There’s no “make a perception roll”, because there is no perception trait.  That was a big failing for it even in 1980 because half of the spy game is seeing things others miss.  I guess it’s intended more as a player perception rather than character perception, up to the player to ask “is he sweating unduely?” rather than does the character spot it.

Top Secret has a strange history of intersecting with the reality of espionage and terrorism.  When the original game was being playtested, notes on TSR letterhead were found about a kidnap plot, and the FBI was alerted.  They visited the company’s offices to investigate!  The module I played, TS-003, had the cruise ship MS Corona highjacked by terrorists in 1982.  The deck plans for the ship in the game are based on the MS Achille Lauro, a ship that really was highjacked by terrorists in 1985!

As for the scenario in the module, I think it still works well.  It’s a tense and challenging game, and I’d love to run it with players sometime, especially in the “tournament” fashion for which it was designed.  For the modern day, however, I think I’d move it to the Carribbean and have the target city as Miami.  And to add tension, I’d have a limit that once the ship crosses the 50 mile limit, the US Navy will sink her with torpedos unless agents have sent the all clear.  Just a little something to up the tesnion for them.  And as for the doctor with his Aqua Staph jars, I’d say he boarded in Miami and was intending to jump ship once they reached made a port call at the right banana republic.

I’ll happily pull this game out again in the future.  I’d forgotten how much fun it can be.  There’s a small community of fans out there still playing and still enjoying this long out of print game.  The one thing to remember though, is that this isn’t (despite all the packaging) a James Bond type game.  It’s far to “gritty” or “realistic” for that.  It’s very straightforward in it’s presentation, not cinematic at all.

But like I said…fun and I’ll definately play it again.

Lady in Distress (part 4)

Posted: February 2, 2010 in Modern, RPG, Solo
Tags: , , , ,

Last time, the agents had been questioning the rescued hostages, when they were interrupted by the sound of automatic gunfire…

The passengers and crew all duck down while Proulx kills the lights.  As may have been predicted, Maggie the cruise director starts screaming.  It takes Drake a few seconds to get to her and shut her up again, but this time Isadore heard them.

Proulx opens the door a crack and looks out into the darkened dining room.  He creeps out carefully and puts some distance between the galley and himself, all the while crouching down between the chairs.

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Last time the agents had taken out one of the hostage holders, and burst in on the other…

The shouting starts.

Biggs: Freeze, drop it, drop it now.
Drake: Down, down on the floor, everyone down.
Benito (Terrorist): Back off, I’ll shoot, I’ll shoot. (while pointing his shotgun at the hostages)

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